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When it comes to the CPU options, even the base model, which is an 8-core Intel Xeon W CPU, is more than capable of modern gaming. WHY DOES SEARCHING ON A MAC SUCK FOR MACIt’s an absolute powerhouse (and an expensive one at that), but it’s still just “meh” for Mac gaming. ![]() Moving on to the desktop scene, we’ve got Apple’s Mac Pro. WHY DOES SEARCHING ON A MAC SUCK UPDATEThe result? Thermal throttling issues all around and a forced firmware update to put things under control again. A prime example is the Intel Core i9 scandal when Apple tried to push an extremely powerful processor in a slim chassis. That’s not too much of a surprise – powerful components for gaming require hefty cooling solutions, and shoving them in a slim chassis usually results in thermal throttling and overall bad performance.Īpple aims to make MacBooks as thin and light as possible, and that does impose certain restrictions on how far you can go with powerful hardware. While there are some rather competent gaming laptops nowadays, they’re usually thick, heavy, and overall clunky. This is pretty obvious, but just to put things into perspective, here are a few examples. The other big part is the hardware – Apple’s focus with pretty much all of their devices is definitely not gaming. WHY DOES SEARCHING ON A MAC SUCK SOFTWARETo add to this, the software side is only one part of the puzzle – hardware is an issue for Mac gaming, too. It’s not that macOS doesn’t support games, but rather that games don’t support macOS.Īnd even if developers were to change this and start implementing support for macOS, it would still take a couple of years until games supporting macOS become a widespread thing. With that in mind, when a developer needs to create a game for computer gaming, it’s an easy call as to which operating system they’ll want that game to run on, primarily. To say that this is a staggering difference would be a massive understatement, but a true one nonetheless. If you take a look at the market share of Windows devices versus macOS, you’ll find that Windows has almost 80%, whereas macOS has a tad less than 10%. And if you think about it, things aren’t too different nowadays. WHY DOES SEARCHING ON A MAC SUCK PROFESSIONALThe top-end models were reserved for professional workloads. It was Apple’s (and John Scully’s) opinion that gaming made the Macintosh brand image cheap in the eyes of larger businesses and enterprises.Ĭonsequently, from that point, the Macintosh models released were marketed towards the enterprise market, while the older and less powerful models remained the “mainstream, home-oriented” part of the lineup. To add to this, there were plenty of office employees that wanted Macs, only to have their boss deny the request because they thought they’d be playing games while they should be working. ![]() Rather than the Macintosh being a platform that was meant to be accessible to everyone, Scully wanted to focus a bit more on the business community.Īpple then did a few questionable moves, such as asking game developers to pay extra for ads when compared to regular companies or threatening to pull ads if they didn’t reduce the game coverage. ![]() Microsoft acquired the developers of Marathon and then proceeded to create the Halo franchise, which is a bit of a similar concept and one of the most popular games of all time.īut in 1983, things changed, when John Scully was appointed as the new CEO. This was the era of Spectre, a tank game that utilized AppleTalk networking for multiplayer, as well as Myst and Marathon. But Macintosh computers had better display devices, had more powerful and more advanced graphics hardware, and these things gave developers a lot more freedom when they wanted to create more engaging and interactive games for Mac than for DOS. The competition wasn’t too fierce back then – it was DOS that was the main competitor.
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